In this section we will cover some advanced uses of the PIDI Planar Reflections 4.x asset, including how to create custom shaders that support the reflections generated by the tool using ShaderLab, Amplify Shader Editor and ShaderGraph as well as the specific utilities provided for each of them.
We will also go over some optimization tips when using reflections on your scenes, what is a depth pass and a blur pass and how you can integrate them into your own shaders.