If you mark both the Fur Data and the Fur Grooming maps as Read/ Write enabled in their import settings a new option will appear in XFur Studio™ Designer under the Export / Load tool:
Baking all Data allows you to transfer the fur styling and grooming from the textures to the mesh’s UV3 and color channels. This operation will create a brand new mesh (all XFur Studio™ operations are non-destructive towards your original art) and automatically assign it to the Mesh / Skinned Mesh Renderer.
To switch to the Vertex-Baked Data mode, you must enable it in the main settings of the XFur Studio Instance Component.
Important Notice: Once Baked, the fur styling can no longer be modified through modules nor XFur Studio™ API commands unless a Fur Data Map and a Fur Grooming Map are provided again. The Physics, VFX, LOD, Decals and Simple Bending modules will work as intended.
You can also watch a video timelapse showing this tutorial on our Youtube channel.