XFur Studio™ works with a database that contains all the necessary materials for the different rendering pipelines to work. Global settings for those materials can be set up from the database as well. In this way, resources can be efficiently shared and reused across many different instances of XFur Studio™ 3.
Within the database’s UI you can select the Rendering System to be used (whether it is Standard / Built-in, Universal or High Definition RP). The database will inform you which shaders have been loaded successfully, and whether they are found in your project or not. Any additional features (like the use of normal-maps in the Standard Pipeline or shadows in Universal RP) can be toggled globally from the database’s UI.
While you can use directly the database provided with the asset, this is not recommended, and you should either duplicate it or create a brand new one for your project. In most cases only one database asset is necessary for the entire project