Painter Objects are extremely useful “Virtual Brushes” that allow you to modify the appearance of the fur at runtime in a similar fashion to XFur Designer. This is a feature that was very often requested in XFur Studio 1.x and XFur Mobile and lets you shave, paint or trim the fur using the Painter Object as a three dimensional, spherical brush.
Depending on the Paint Mode selected the UI of the Painter Object will automatically adjust itself to expose the right parameters to use, either a Brush color, effects intensity, whether to invert the painting mode (when painting the Fur Mask for example, it allows you to either add or shave away fur) etc.
To add an XFur Painter Object to your scene, simply create an empty game object and add the XFurStudioPainterObject component to it.
With future updates, additional Painter Object shapes and features will be added to allow for a more flexible integration with your projects and to expand what is achievable in XFur Studio 3 without any coding experience.