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Change the color of the Reflection

All included shaders have a Reflection Tint parameter that will let you control the reflection’s color independently of the color of the reflective surface. Additionally, with its alpha channel, you can control the overall opacity of the reflection.

Besides this, all shaders include a drop-down menu from which you can select the way the reflections will be mixed with the surface’s color. The three methods are Overlay (the reflection’s color replaces the color of the surface wherever there is a reflected object); Add (the reflection’s color is added to the color of the surface); Multiply (the color of the reflection is multiplied by that of the surface).