Blur Reflections
Blurry reflections are extremely easy to achieve with PIDI 2D Reflections 4. All included shaders can already blur their reflections using a very fast algorithm that works on most platforms (except some older Shader Model 2.0 devices and some WebGL versions) by using a smoothness value, simulating a PBR-like behavior.

Enable Blur Reflections on any of the provided shaders. A new settings set will appear in the UI, allowing you to assign an optional Smoothness map. With this smoothness map and the corresponding Smoothness and Smoothness to color sliders you can emulate the appearance of a PBR-Like material.
