There are some common issues that you may experience when working with XFur Studio™ 3. In this guide (which will be updated as time goes by) we will teach you how to solve some of them in an efficient manner.
Fur strands look strange
The most likely cause is an error with the model’s secondary UV map. If your model has a secondary UV map that is not properly generated then the strands will be projected in odd ways. In a similar fashion, if there is a secondary UV map but the model has not been unwrapped onto that second map then the character will not show any fur at all. In most cases, the easiest way to solve this is to add a correct secondary UV layout for your model in your preferred 3D app or, if you have no access to one, to enable the “Generate Light Map UVs” option in Unity when importing the model.
Fur looks too short
In most cases this error is caused by your model having the wrong scale. Select your model’s renderer and check its transform. If the scale is not 1,1,1 and it is instead a value larger than 1 then it will produce fur that looks too short. A scale lower than 1 may produce fur that looks overly long.
Painting does not work / does not detect model surface
This is usually caused by errors in the rotation / scale of the model. If your model’s renderer has the wrong scale / rotation (most Blender exported models have a 90 rotation on the X axis that has to be corrected by hand within Unity if it wasn’t accounted for when exporting) then the invisible collider generated so that you can paint it using XFur Designer will not be in the correct rotation / scale and the position you are trying to paint on your model will not have a matching one in the collider. Making sure that your model’s renderer has a scale of 1,1,1 and a rotation of 0,0,0 is required in order to paint them without issues.
Grooming symmetry is not working as expected
In most cases this is due to the model or its root object being rotated in the scene. For better results, ensure that your model is rotated at 0,0,0 when grooming it, especially if using the symmetry mode.